woensdag 11 december 2013

Tournament: winter is coming (1-12-13) review

So the day started around 11o’clock and it was a 50 SS tourney fixed master , primarily wave 1 (although wave 2 was allowed for certain models). Also 3 set strats and 4 randomly chosen schemes. There was also a small achievement list and the winner from the list got a miss Terious.

I brought Ophelia and her crew. I became 7th out of 14 players, not too bad. There were a lot of prices and it was all winter themed.
First was reckoning so I brought an elite crew (Lenny, Francois, Fingers, Rami ) to the fight against Ramos. The highlight was I killed Howard turn 2 since he overcommitted.
I took breakthrough which I got 1 point for, and plant explosives which I got 3 VP from.
I won the game 6-3


Second round was against the winner of the tourney with a rasputina list. The strategy was reckoning, so I opted for a lot of bayou gremlins.

The highlight of this game was that I couldn’t move Ophelia because of those dammed ice pillars, so I got stuck behind them for 3 turns. I had to rely on jug rocket to do some damage.
I took bodyguard on Francois, but I overcommitted him and lost him in the last turn. I also took distract and that worked netting me 3 VP for the distract. For the reconnoiter I got 3 VP mainly because he took 6 ice gamin and snowstorm so he could redeploy easier. Overall a fun and enjoyable game with some bad luck on both sides. It was 6-6 draw in the end.


The last round was turf war. I opted for a varied list with some low cost and high cost models like Fingers and Francois and Lenny. My opponent was a guild McMourning player and brought 2 dreaded austringers that are the bane of my gremlin existence.

 I took protect territory which netted me 1 VP in the end and I took murder protégé, which I took on nino. The reason was that in that way he needs to hold nino back more because I announced it. He can’t go out far and shoot. He needs to stay back and thus lowering his effectiveness in the game. In the end Ophelia killed him and I got 3 VP that way.

It was close until the end with McMourning and Sebastian both pounding first on Francois and then on Ophelia which both died in the end.

After the game there was a point swing because McMourning changed some schememarkers into his schememarkers. It was a fun game, but I wished I had better cards ( the best I drew was a 10 and draw the black joker every turn).
I lost this game 6-9.



Overall it was a fun day and I took home a laserlight to determine LoS. The sponsors were Trinket and Tokens http://www.trinketsandtokens.net and Sheepgames.

Thanks Puppeteers for a great day and hope we can do it again soon.

dinsdag 26 november 2013

This is just in : Wyrd sale: very excited

Wyrd Sale update soon! But to tease you - Rules Manual, 8 unreleased crew boxes, 14 unreleased minion boxes, 4 Special Edition Crew, 6 past special editions, including the Carver for the first time, individual metal puppets, and free at certain order levels, a new special edition Perdita, and a Santana...Enjoy!! 

Maybe some gremlin love? Lets hope so.

woensdag 20 november 2013

Brewmaster crew done

Here are some pictures of my latest crew.

Only 1 model (pigapult) to do and my wave 1 gremlins are done.









woensdag 13 november 2013

Gremlin dissection: Rami Lacroix

In the next dissection of the gremlin crew we have Rami Lacroix. He’s the long range sniper wielding gremlin in the La Croix family.

The stats
He has a DF and a Wp of 4. He has 6 Wd and a Wk of 5. He has no Cg (not that you want to charge with him) and a Ht of 1. He’s an Enforcer, living and rare 1 characteristic. He is also a gremlin and a kin model.

The skills
He has the ability Reckless which gives him an additional AP at the start of the turn. This will cost him 1 wound.

He also has the defensive trigger “Squeel!”. You can get yourself out of combat if you have a mask in your hand. Although he only has 6 wounds so a hit or 2 will kill him. This can help with his survivability.

He also has the ability Aim High, which gives him the ability to target HT 2 models without penalty. So it’s great to use to shoot into combat. Add this with the great range and he can do that extra damage you need to kill off the enemy.

The actions
He only has 2 actions. A shooting attack and a tactical action.

The shooting attack has a range of 18!!! and can be doubled using the focus action.
It has one trigger which doubles the damage, but with low wounds it’s better not to use this action a lot. It has an average damage spread so great to pick off weakened models.

The tactical action is cast that makes a healing flip. It’s pretty ok for a (1) action.

The tricks
There are not a lot of upgrades he can take that are worth while.
These are 2 I could take if I have some points to spare:
Stilts can be nice for the additional height, so you can look over small walls and fences and the like. Also the damage prevention  from 1 ML attack can be nice to buy yourself more time. Although it doesn’t work with the squeal trigger so you have to watch out.

Another one : gremlin see will give you an option to remove conditions and you can use a (0) action for it. You don’t have any other (0) actions so this might be something to consider.

The looks
I like the looks, but my preference goes out to the previous model. It’s really a question of taste really.







The playbook
This model is a defensive model in my eyes. So try to keep it back a bit more than the rest. I have the tendency to chuck it forward and do a lot of damage early, but I think he is more of a control piece that should be treated as such. Try to get a good vantage point and stay there. Also he can help out in schemes where the opponent needs to get into your deployment zone. He can be a deterrent for that as well.

Besides that he’s a bit one dimensional. Shoot and then shoot some more. He doesn’t have unimpeded or the hunter ability like he used to have so he became a lot weaker than before.


maandag 11 november 2013

WIP: bayou bases

So I'm working on my bayou bases for my brewmaster crew and I'll show you the first step in making them.

First I have bought some bayou inserts from Wyrd miniatures.

Then I used insta-mould to make some prints of the bases.

After that I used some grey stuff to fill in the moulds.

I then used some gale force nine magnetic 30mm bases and then I put the grey stuff onto the base.

The results are the bases you can see down below.





dinsdag 5 november 2013

WIP: the brewmaster

So, for this next post I'm going to make a brewmaster crew. It got the following conversions since there are no models at the moment for the brewmaster and his crew.

I am going to use an old GW model: the dark emmissary for my brewmaster.

I also have converted 3 nasty skulkers from the GW-line for my moon shinobi

For my apprentice Weslry I'm going to use a Reaper bones, goblin model that I bought.

For fingers I'm going to use the old Raphael model from Wyrd itself, but I need to buy the model first before I can start with the crew.

I'll post some more pictures once I'm doing the painting.
Sorry about the quality, it's not the best camera in the world, but you get the picture ;) Nice pun huh





woensdag 23 oktober 2013

Gremlin dissection: The young Lacroix


In the third dissection of the gremlin crew we have the young Lacroix. They are the small “up and comers “ in the family and they are the totems of Lacroix. They have a supporting role in handing out upgrades to Ophelia and getting yourself some cheap models to help you out activate your opponent.

The stats
The young have a cost of 2 and have the Peon, Living and totem (Lacroix) characteristic. They are also gremlin and they are kin, which lets you target them with the abilities that Ophelia has.
They have a Df of 5, Wp and Wd of 3. They have a Wk of 6, which is pretty fast, and no charge. They are also Ht 1.

The skills
They have 4 abilities: Gets Into Everything, Role Model, Insignificant, Small Target
The first one is Gets Into Everything. You get to make an Attack action that’s printed on Ophelia’s gun upgrades within 6’’ and you get a Sh -2 penalty. That’s pretty good especially with the threatening gun upgrades which lets you fire twice a turn. For the other guns you drop the upgrades, so you can only fire them once.

The next one ( Role Model) lets you hire 3 of these models instead of the normal 1. They are a great addition, but I might be getting 2 in the future instead of 3 to save some costs.
With the next one (Insignificant) you can’t take interact actions, so they can’t be used for objectives or schemes that requires you to take interaction actions.

The last one (Small Target)  gives the attacker a [-] to hit you with shooting attacks. This helps them to survive  a little longer, but they are still fairly easy to kill.





The attacks
They have 2  actions they can do.
The first one is a shooting attack: the Much Abused Pistol. It deals 1/3/4 damage and has the trigger Dumb Luck, which lets you double the damage and you suffer half the amount of damage a s well. The trigger isn’t that useful, because when you do moderate damage, you kill yourself as well. To do severe damage is not that likely either, since you need to have a bit of luck to get that severe off.

The next one is a tactical action “Here You Go!”. It lets you attach one of Ophelia’s gun upgrades to her. It effectively let her use upgrades without spending the additional soulstones to take them in the first place; also Ophelia can use other AP instead of wasting an AP to get the gun she needs.
They are totems, so they can’t take upgrades. What you see is what you get.

The looks
We only have one picture for the 3 models so that’s a bit disappointing. The old models look really nice and they have a nice flavor so I recommend the old models while you wait for a new release.

The playbook

Keep them out of harms way, because they are fairly easy to kill with 3 wounds. Try to use cover and other intervening models as your advantage. They already get a bonus with their tiny-ability, so every bonus will help. You’ll probably struggle with the reckoning strategy, so I tend to experiment with1 or 2 Young ones.
I tend to place them behind Ophelia, except if I want to shoot something, then I try to place them parallel to Ophelia.

Another use for the young Lacroix is, in later game turns, use them to stop other models from moving, by engaging them in close combat. In the later turns you can make sure that your opponent’s models have to deal with these small nuisances instead of focusing on completing schemes and strategies. In that way they serve another purpose instead of handing out upgrades to Ophelia. And if you use defensive stance on them they can tie models up for multiple turns (if you’re lucky that is)