In the third dissection of the gremlin crew
we have the young Lacroix. They are the small “up and comers “ in the family
and they are the totems of Lacroix. They have a supporting role in handing out
upgrades to Ophelia and getting yourself some cheap models to help you out
activate your opponent.
The
stats
The young have a cost of 2 and have the
Peon, Living and totem (Lacroix) characteristic. They are also gremlin and they
are kin, which lets you target them with the abilities that Ophelia has.
They have a Df of 5, Wp and Wd of 3. They
have a Wk of 6, which is pretty fast, and no charge. They are also Ht 1.
The
skills
They have 4 abilities: Gets Into Everything, Role Model, Insignificant, Small Target
The first one is Gets Into Everything. You get to make an Attack action that’s
printed on Ophelia’s gun upgrades within 6’’ and you get a Sh -2 penalty.
That’s pretty good especially with the threatening gun upgrades which lets you
fire twice a turn. For the other guns you drop the upgrades, so you can only
fire them once.
The next one ( Role Model) lets you hire 3
of these models instead of the normal 1. They are a great addition, but I might
be getting 2 in the future instead of 3 to save some costs.
With the next one (Insignificant) you can’t take interact actions, so they can’t be
used for objectives or schemes that requires you to take interaction actions.
The last one (Small Target) gives the
attacker a [-] to hit you with shooting attacks. This helps them to
survive a little longer, but they are
still fairly easy to kill.
The
attacks
They have 2
actions they can do.
The first one is a shooting attack: the Much Abused Pistol. It deals 1/3/4
damage and has the trigger Dumb Luck, which lets you double the damage and you
suffer half the amount of damage a s well. The trigger isn’t that useful,
because when you do moderate damage, you kill yourself as well. To do severe
damage is not that likely either, since you need to have a bit of luck to get that
severe off.
The next one is a tactical action “Here You Go!”. It lets you attach one
of Ophelia’s gun upgrades to her. It effectively let her use upgrades without
spending the additional soulstones to take them in the first place; also
Ophelia can use other AP instead of wasting an AP to get the gun she needs.
They are totems, so they can’t take
upgrades. What you see is what you get.
The
looks
We only have one picture for the 3 models
so that’s a bit disappointing. The old models look really nice and they have a
nice flavor so I recommend the old models while you wait for a new release.
The
playbook
Keep them out of harms way, because they
are fairly easy to kill with 3 wounds. Try to use cover and other intervening
models as your advantage. They already get a bonus with their tiny-ability, so
every bonus will help. You’ll probably struggle with the reckoning strategy, so
I tend to experiment with1 or 2 Young ones.
I tend to place them behind Ophelia, except
if I want to shoot something, then I try to place them parallel to Ophelia.
Another use for the young Lacroix is, in
later game turns, use them to stop other models from moving, by engaging them
in close combat. In the later turns you can make sure that your opponent’s
models have to deal with these small nuisances instead of focusing on
completing schemes and strategies. In that way they serve another purpose
instead of handing out upgrades to Ophelia. And if you use defensive stance on
them they can tie models up for multiple turns (if you’re lucky that is)
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