zondag 12 januari 2014

Gremlin dissection: Pere Ravage

In the next dissection of the gremlin crew we have Pere Ravage. He’s the “heavy blast and pulse dealer” gremlin in the La Croix family.

The stats
He also has an average statline with the exception of his low WP. He is a cost of 6 and has 7 wounds. It’s pretty good, because you are going to try to be a deterrent to your opponent and for 6 points that’s a good deterrent in my eyes.



The skills
He has the ability Reckless which gives him an additional AP at the start of the turn. This will cost him 1 wound.

He has explosive demise 4 so everything around him in 2’’ range gets 4 damage when this model is killed (and not sacrificed, which means that he only explodes when he is reduced to 0 wounds) This can come in handy when he gets stuck into Ml and then you can try to shoot him. If you hit this model then you can potentially kill more models than you could normally. This makes an excellent piece to drop into the enemy lines and be a nuisance to deal with without losing a lot pieces in the process.

The last ability he has is Squeel, which is a defensive trigger and needs a mask. You can push away 4’’from a Ml Attack after you received damage. You can potentially stop a second attack on a charger or stop a Flurry action.


The actions
He has 2 attack actions: Burn Stick and Breathe Fire.
The Burn Stick has a rg of 1 and a Ml of 5. it does blast damage on medium and double blast on severe damage. on a ram he gets critical stike, which give +1 damage for every ram in the total.

The Breathe Fire attack has a rg of 8 and Sh of 5, which is fairly average. In all honesty, I’ve never have used this attack during my games. It has a lower damage output than the mL attack, but the same blasts apply here. On ram though it does triple damage. The downside is that you have to sacrifice the model, so his explosive demise doesn’t work.

He also has a tactical action Oopsie!.
This has a casting and a TN of 10 and a tome, which is a bit more difficult to get since you can’t use soulstones. The action lets everybody in a pulse of 6 make a TN Df 13 duel or suffer 5 damage. You can do this action 2 times of you want. And with a reckless action you can move up and do this action twice. Your model is killed afterwards of course, but you get an explosive demise of because he was killed and not sacrificed.


The tricks
The only upgrade I would consider is team work. Not for the innate ability to make you Ht 2, but for the 1 action, which places this model in bas contact with an enemy model and makes you push your other gremlin model out of harms way. That way the regular harmless bayou gremlin for example can become this exploding gremlin which can cause a lot of serious damage in your enemies crew.


The looks
I like the new model. It’s quite quirky and gives the gremlins back some of the random silly-ness that the new art is missing a bit in my eyes. I’ll definitely get the new model once it comes out and perhaps use this new model instead of the old model (when it is released).


The playbook


This model is there to do 1 thing. It needs to explode and take other models with it. It’s not a good model in reckoning, but in the other strategies it can become a board control character.

You can use him in different ways because of the blast damage and the pulse damage. You just need to kill him yourself or let him be killed by your opponent. Otherwise you do’t get the full potential out of this model.
Now to get it into enemy lines you can do a few things.

One, do the reckless ability and walk him up 15’

Two, toss him with Lenny. You become insignificant, but that’s not why this model is on the table. You can even deal some more damage with this toss if you push him against another model.

Three, you can launch him with the pigapult anywhere within 24’. You can drop a bomb in the enemy line and normally you out activate your opponent so your paralyze usually isn’t an issue. Just wait until your opponent is done with his activations and then launch Pere. Then let him activate and lose his paralyze. Next turn he is ready to wreak havoc.

Four, if you play with Ophelia you can push him into base contact with here and then move him further. This gives you an extra moveboost.


Five, the upgrade team work can move him into enemy lines and get your own models out of harms way.

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