In the next dissection of the gremlin crew
we have Pere Ravage. He’s the “heavy blast and pulse dealer” gremlin in the La
Croix family.
The
stats
He also has an average statline with the
exception of his low WP. He is a cost of 6 and has 7 wounds. It’s pretty good,
because you are going to try to be a deterrent to your opponent and for 6
points that’s a good deterrent in my eyes.
The
skills
He has the ability Reckless which gives him an additional AP at the start of
the turn. This will cost him 1 wound.
He has explosive
demise 4 so everything around him in 2’’ range gets 4 damage when this
model is killed (and not sacrificed, which means that he only explodes when he
is reduced to 0 wounds) This can come in handy when he gets stuck into Ml and
then you can try to shoot him. If you hit this model then you can potentially
kill more models than you could normally. This makes an excellent piece to drop
into the enemy lines and be a nuisance to deal with without losing a lot pieces
in the process.
The last ability he has is Squeel, which is a defensive
trigger and needs a mask. You can push away 4’’from a Ml Attack after you
received damage. You can potentially stop a second attack on a charger or stop
a Flurry action.
The
actions
He has 2 attack actions: Burn Stick and Breathe Fire.
The Burn
Stick has a rg of 1 and a Ml of 5. it does blast damage on medium and
double blast on severe damage. on a ram he gets critical stike, which give +1
damage for every ram in the total.
The Breathe
Fire attack has a rg of 8 and Sh of 5, which is fairly average. In all
honesty, I’ve never have used this attack during my games. It has a lower
damage output than the mL attack, but the same blasts apply here. On ram though
it does triple damage. The downside is that you have to sacrifice the model, so
his explosive demise doesn’t work.
He also has a tactical action Oopsie!.
This has a casting and a TN of 10 and a
tome, which is a bit more difficult to get since you can’t use soulstones. The action
lets everybody in a pulse of 6 make a TN Df 13 duel or suffer 5 damage. You can
do this action 2 times of you want. And with a reckless action you can move up
and do this action twice. Your model is killed afterwards of course, but you
get an explosive demise of because he was killed and not sacrificed.
The
tricks
The only upgrade I would consider is team work. Not for the innate
ability to make you Ht 2, but for the 1 action, which places this model in bas
contact with an enemy model and makes you push your other gremlin model out of
harms way. That way the regular harmless bayou gremlin for example can become
this exploding gremlin which can cause a lot of serious damage in your enemies
crew.
The
looks
I like the new model. It’s quite quirky and
gives the gremlins back some of the random silly-ness that the new art is
missing a bit in my eyes. I’ll definitely get the new model once it comes out
and perhaps use this new model instead of the old model (when it is released).
The
playbook
This model is there to do 1 thing. It needs
to explode and take other models with it. It’s not a good model in reckoning,
but in the other strategies it can become a board control character.
You can use him in different ways because
of the blast damage and the pulse damage. You just need to kill him yourself or
let him be killed by your opponent. Otherwise you do’t get the full potential
out of this model.
Now to get it into enemy lines you can do a
few things.
One, do the reckless ability and walk him up 15’
Two, toss
him with Lenny. You become
insignificant, but that’s not why this model is on the table. You can even deal
some more damage with this toss if you push him against another model.
Three, you can launch him with the pigapult anywhere within 24’. You
can drop a bomb in the enemy line and normally you out activate your opponent
so your paralyze usually isn’t an issue. Just wait until your opponent is done
with his activations and then launch Pere. Then let him activate and lose his
paralyze. Next turn he is ready to wreak havoc.
Four, if you play with Ophelia you can push him into base contact with here and
then move him further. This gives you an extra moveboost.
Five, the upgrade team work can move him into enemy lines and get your own
models out of harms way.
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