In the next dissection of the gremlin crew
we have Rami Lacroix. He’s the long range sniper wielding gremlin in the La
Croix family.
The
stats
He has a DF and a Wp of 4. He has 6 Wd and
a Wk of 5. He has no Cg (not that you want to charge with him) and a Ht of 1.
He’s an Enforcer, living and rare 1 characteristic. He is also a gremlin and a
kin model.
The
skills
He has the ability Reckless which gives him an additional AP at the start of
the turn. This will cost him 1 wound.
He also has the defensive trigger “Squeel!”. You can get yourself
out of combat if you have a mask in your hand. Although he only has 6 wounds so
a hit or 2 will kill him. This can help with his survivability.
He also has the ability Aim High, which gives him the
ability to target HT 2 models without penalty. So it’s great to use to shoot
into combat. Add this with the great range and he can do that extra damage you
need to kill off the enemy.
The
actions
He only has 2 actions. A shooting attack
and a tactical action.
The shooting attack has a range of 18!!!
and can be doubled using the focus action.
It has one trigger which doubles the
damage, but with low wounds it’s better not to use this action a lot. It has an
average damage spread so great to pick off weakened models.
The tactical action is cast that makes a
healing flip. It’s pretty ok for a (1) action.
The
tricks
These are 2 I could take if I have some
points to spare:
Stilts can be nice for the additional
height, so you can look over small walls and fences and the like. Also the
damage prevention from 1 ML attack can
be nice to buy yourself more time. Although it doesn’t work with the squeal
trigger so you have to watch out.
Another one : gremlin see will give you an
option to remove conditions and you can use a (0) action for it. You don’t have
any other (0) actions so this might be something to consider.
The
looks
I like the looks, but my preference goes
out to the previous model. It’s really a question of taste really.
This model is a defensive model in my eyes. So try to
keep it back a bit more than the rest. I have the tendency to chuck it forward
and do a lot of damage early, but I think he is more of a control piece that
should be treated as such. Try to get a good vantage point and stay there. Also
he can help out in schemes where the opponent needs to get into your deployment
zone. He can be a deterrent for that as well.
Geen opmerkingen:
Een reactie posten