woensdag 13 november 2013

Gremlin dissection: Rami Lacroix

In the next dissection of the gremlin crew we have Rami Lacroix. He’s the long range sniper wielding gremlin in the La Croix family.

The stats
He has a DF and a Wp of 4. He has 6 Wd and a Wk of 5. He has no Cg (not that you want to charge with him) and a Ht of 1. He’s an Enforcer, living and rare 1 characteristic. He is also a gremlin and a kin model.

The skills
He has the ability Reckless which gives him an additional AP at the start of the turn. This will cost him 1 wound.

He also has the defensive trigger “Squeel!”. You can get yourself out of combat if you have a mask in your hand. Although he only has 6 wounds so a hit or 2 will kill him. This can help with his survivability.

He also has the ability Aim High, which gives him the ability to target HT 2 models without penalty. So it’s great to use to shoot into combat. Add this with the great range and he can do that extra damage you need to kill off the enemy.

The actions
He only has 2 actions. A shooting attack and a tactical action.

The shooting attack has a range of 18!!! and can be doubled using the focus action.
It has one trigger which doubles the damage, but with low wounds it’s better not to use this action a lot. It has an average damage spread so great to pick off weakened models.

The tactical action is cast that makes a healing flip. It’s pretty ok for a (1) action.

The tricks
There are not a lot of upgrades he can take that are worth while.
These are 2 I could take if I have some points to spare:
Stilts can be nice for the additional height, so you can look over small walls and fences and the like. Also the damage prevention  from 1 ML attack can be nice to buy yourself more time. Although it doesn’t work with the squeal trigger so you have to watch out.

Another one : gremlin see will give you an option to remove conditions and you can use a (0) action for it. You don’t have any other (0) actions so this might be something to consider.

The looks
I like the looks, but my preference goes out to the previous model. It’s really a question of taste really.







The playbook
This model is a defensive model in my eyes. So try to keep it back a bit more than the rest. I have the tendency to chuck it forward and do a lot of damage early, but I think he is more of a control piece that should be treated as such. Try to get a good vantage point and stay there. Also he can help out in schemes where the opponent needs to get into your deployment zone. He can be a deterrent for that as well.

Besides that he’s a bit one dimensional. Shoot and then shoot some more. He doesn’t have unimpeded or the hunter ability like he used to have so he became a lot weaker than before.


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